It's been just under a month since my last deviantART update. A lot of things have happened though so hopefully it makes it worth it! As usual, prepare for lists!
Progress has slowed a little because we're on the more finer details of the game. We're putting in the enemy formations for battling and working on the end of the cut scenes. Quests are now basically finished though so that's good to have out of the way. It really is just a final stretch before getting the game tested. Most of the art and programming is done, music is done, voice acting is done. I'd say we're at about 90% of the first complete version at this stage. I can't see the game being released any later than the end of February, but we all know that I've said things like this before about the last game.
Ender Story: Chapter 1
It's Christmas time so that means exams, assignments and all other sorts of delaying factors. Luckily, we're about the 90% mark for this game too. It's the game that's been in the works the longest so it's the one I'm most eager to release. We only really need to add saving, the item bank and post-battle loot. Adam has been working on the last of those and I'm going to try and finish the art for the first two tomorrow.
Pretty much finished. It's at the 95% mark now I'd estimate. We only really need to add the intro, the outro, the endless mode and the credits screen. I'm very happy with how it's turned out. I lost a little motivation a week or two ago because of the amount of projects I had, but getting past that has made everything that much sweeter to see. I've finished the demo gameplay video too which means that once we have a version with the credits, we can start sponsorship hunting!
Mega Galaxy Force - Game
Holy crap, progress has shot ahead. We've got the core gameplay finished, the first level (15 screens) finished, I've started making level 2 (of 3) and there's not much sign of the game slowing down too much yet. We have a lot of plans to expand upon the game with different modes rather than just the main story. These extra modes will serve as different difficulties essentially, but with a few other surprises in them too. I won't say much more about those.
Mega Galaxy Force - Animation
Mega Galaxy Force feels like the sort of game that would work really well as an animation series so that's my goal for it. I've done a lot of artwork for it, recorded lines for four of the eight characters myself. I'm currently auditioning people for the other four. I'll be playing MGF Blue, the Space Goons (enemy footsoldiers), the villain of the episode and the main villain himself. MGF Red, Green, Yellow and Pink have yet to be cast, but one of the auditions has really stood out and I'm pretty confident in saying that that particular person has aquired one of the roles she auditioned for.
To end on a less impressive note, Earth Reborn is now officially scrapped. I may choose to revive it at some point, but that's really not likely at this stage because it's brought nothing but disappointment during the original development process. I still love the idea of the game, the world I'd began to set up, the artwork I did, but getting the game programmed didn't quite work out. I've not heard from the programmer in like two months at this point (despite a couple of my own e-mails being sent) and I sent him an e-mail about two weeks ago saying that the game is officially scrapped. So whatever has been created so far will not see the light of day without my permission as the writer, artist and project lead.
Anyway, hopefully the news of the other five projects are a lot more positive to hear. I'll hopefully give a little update announcing that Quick Quest is finished within the next two-three weeks and a release date (or actual release) will hopefully come within the next two months.